![]() You can also drop boosters in the lobby to free up some of these slots to prevent potentially better boosters from being discarded.Įffects & Conditions Muted Boosters If more than twenty unique boosters are acquired in one category, the most recently earned boosters are automatically discarded, prompting a notification when returning to the lobby. Returning to the lobby by either menu options, winning or failing the expedition won't restore the used boosters.Įach category can only hold up to twenty unique boosters. Doing so and starting the mission will consume one use charge of the prepared booster(s) and apply the effects of this booster for the whole duration of the expedition. Only one booster of each category (Muted, Bold and Aggressive) can be equipped per player (for a total of three). Each artifact can give a percentage of a booster, which on return to the lobby screen after winning or failing, the player will receive a booster in exchange for an integer value (For example, if you return to lobby after an expedition with a 2.08 value, you will receive two boosters of that type and keep the 0.08 value).īoosters must be prepared before an expedition in the lobby/loadout screen. To gather boosters, the players need to pick up Artifacts, which are scattered throughout the level, and when picked up will add to each players artifact value category (EX: Warden Artifact "Bold" will add to the bold category and so on). Some boosters can also have negative effects or certain conditions that have to be met for the booster to take effect. Boosters can be applied to the player in three different slots, Muted, Bold and Aggressive. Boosters provide bonuses to the players and last for the entirety of an expedition, usually at some cost or requirement.
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